Local GradientScript = Ĭ = Player.NameĬ = "NIVEL : ".LEVEL.Value Local CloneGuiOwner = OwnerOverheadGui:Clone() Again, this happens regardless of the if statement Local Head = Character:WaitForChild("Head") Local Humanoid = Character:WaitForChild("Humanoid") so we can define them outside the if statement These variables are used regardless of whether the user owns the gamepass or not Player.CharacterAdded:Connect(function(Character) Players.PlayerAdded:Connect(function(Player) Local DONATOR_ID = erId - Making Donator ID Local Configuration = 15Loader.Configuration - Finding Configuration Local GroupId = 10569338 - GROUP ID GOES HERE Local GamepassId = 1 - VIP GAMEPASS ID GOES HERE Local DonatorOverheadGui = ReplicatedStorage:WaitForChild("DonatorOverheadGui") Local OwnerOverheadGui = ReplicatedStorage:WaitForChild("OwnerOverheadGui") Local OverheadGui = ReplicatedStorage:WaitForChild("OverheadGui") Local VIPOverheadGui = ReplicatedStorage:WaitForChild("VIPOverheadGui") - GRABBING THE OVERHEAD GUI's Local Players = game:GetService("Players") Local MarketplaceService = game:GetService("MarketplaceService") Local ReplicatedStorage = game:GetService("ReplicatedStorage") Now it doesn’t work anymore and I don’t know why. But about 1 week ago the script worked perfect. Only displayed if you have the default roblox head equipped. That’s my problem, the level is not showing with any head from the roblox catalog.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |